“I always thought role-playing meant you, the player, defined who the character was, what his motivations were, as much as possible,” Cain told us last year. “There’s always a fantasy of ‘I’m in this fantastic role, playing a character and doing whatever I want, and seeing how the world reacts.’”
This approach to character customization and storytelling certainly shines through in The Outer Worlds and Obsidian’s past games.
“We don’t want you to feel like you’re doing something wrong by playing the character the way you want to play them,” Boyarsky said. “You have to deal with the consequences of your actions, but it’s your story. You should feel like the game is, in its own way, rewarding you for playing your character.”
It remains to be seen if Avowed will follow this same philosophy, but judging from the studio’s past output, this kind of role-playing is almost a certainty.
Avowed will be Obsidian’s second title as a first-party Xbox studio. The first is the multiplayer game Grounded, which sees you and up to four friends team up to survive life in a backyard full of dangers after your characters are shrunk down to the size of bugs. Needless to say, this game is a bit of a departure for Obsidian. It’s on July 28.